Some great Guild Wars 2 Info
http://www.badcartridge.com/index.php?/topic/24366-guild-wars-2-whats-your-story/
This post contains some great details about GW2 and its features… check it out!
Topics: Random Ramblings | 1 Comment »
Din’s Curse – Great Indie Diablo Clone
I have been playing a lot of Din’s Curse lately. It is a great game from Soldak Entertainment (http://www.soldak.com/Dins-Curse/Overview.html) . The graphics aren’t super awesome , but the game play is outstanding. All dungeons, towns, and loot are all random. No game will ever be the same! With the Demon War expansion, there are a total of 196 different class combinations with an almost unlimited skill set.
At the start of the game, you can choose your standard archetype or choose to create your own hybrid class consisting of two of the skill sets in the base archetype classes. The skill system is a point buy system, but treed. So you aren’t required to purchase all the skills unless you want them. The leveling also supports skill removal so that you aren’t bound to a particular build.
If you have a spare hour or two, this will definitely eat it up and make you wish you had more spare time.
The cherry on top is the game is fully moddable and supports multiplayer!
Topics: Games I Play | No Comments »
New Life for Darkfall?
According to Tasos @ http://www.darkfallonline.com/blog/darkfall-2-0/ , it looks like DF is getting a much needed revamp. I can only hope it fixes the skill up issues and balance problems that currently exist in the game.
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We started with the changes we had in mind for Darkfall, from all the lessons learned since the game went live and in the process we delivered 3 expansions, and more than 60 updates. About a year ago, we decided that we should branch out development and build a new game out of the one we had. This was in order to better implement the major changes we had in mind.It is not a sequel, it’s version 2.0. It’s a very ambitious project, and it’s the product of more than 2 years of lessons learned and evolving the game, and a full year of development with a much larger team than we had for Darkfall. No aspect of the game has been left untouched. It’s very much a new game, but at the same time it’s the next chapter to the game we’re currently playing.
There were concerns about wipes: We’ve considered wipes on various levels, however these are important decisions because while this is like a new game, it’s still the continuation of the current one. Also, the way things will work in the new version, it would not be as necessary to wipe, but wiping would also not be as drastic as it would be in the current version. This is a topic we’ll open up for discussion after we’ve given you more information on the new version of the game, so you can understand all the parameters involved.
There were also questions about having to pay for the relaunch version, and the answer is no if you’ve already bought Darkfall. Active subscribers will have priority in playtesting and in a developer interaction group about the new game. They will also participate in the major events that conclude the first chapter of Darkfall. The ending of the first chapter is the reason we’re bringing the relaunch version of the siege system to the current version. We expect quite a few people that have taken a break from the game to return for the exciting ending of the first chapter and the beginning of the new version.
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Topics: Random Ramblings | No Comments »

